AI Insights · Timothy · July 2021
Top 5 City Building Games Performance in Ecuador, Q2 2021
Discover the performance of the top 5 city building games in Ecuador during Q2 2021, with insights on weekly downloads, revenue, and active users based on Sensor Tower data.
During the second quarter of 2021, the top 5 city building games on a unified platform in Ecuador showed diverse performance trends in terms of weekly downloads, revenue, and active users. Here, we delve into the specifics for each game, based on data from Sensor Tower.
SimCity BuildIt from Electronic Arts experienced fluctuations in both revenue and downloads. Weekly revenue peaked at around $308 in mid-April, while weekly downloads reached their highest point at 708 during the same period. Active users saw a slight decline from 8.2K to 6.4K over the quarter.
The Simpsons™: Tapped Out also published by Electronic Arts, had steady weekly downloads, peaking at 3.8K at the end of March. Revenue varied throughout the quarter, peaking at $193 in late April. Active users remained relatively stable, averaging around 18K.
Global City: Building Games from MY.GAMES B.V. showed a gradual increase in weekly revenue, reaching a high of $51 in late April. However, downloads and active users saw a significant drop, with downloads peaking at 298 in mid-April and then declining sharply to zero by mid-June. Active users followed a similar trend, decreasing from 327 to 38 by the end of June.
Smurfs' Village by Garden City Games had minimal activity in terms of downloads, peaking at just 24 in late March. Revenue remained stable, averaging around $27. Active users saw a slight decline from 55 to 36 over the quarter.
Finally, Megapolis: City Building Sim from Social Quantum witnessed a significant increase in weekly downloads, peaking at 2.3K by the end of June. Revenue remained consistent, with a high of $52 in early May. Active users also grew steadily, reaching 2K by the end of the quarter.
For more detailed insights and data, visit Sensor Tower.